"Welcome to Thunderdome, bitch!" -Floyd (aka Dane Cook) from "Waiting". Classic.
Monday, March 10, 2008
SUPER... SMAAASH BROTHEEEEERRRS!!
After so many years, it seems that one of Nintendo's best-selling franchises has made its triumphant return back into the foray. I finished a 4-hour play session yesterday after purchase and still haven't even scratched the surface of this game yet. I was a bit underwhelmed by Smash Bros. Melee as I was a late adopter to the GameCube and Melee had been over-hyped like crazy by the time I finally got the chance to play it all the way through. However, I absolutely adored Smash Bros. on N64. Brawl brings back many feelings of nostalgia from the original Smash Bros, but that isn't at all the reason why I enjoy this game so much. Talk about polish; you can tell Nintendo put months of play-testing into this one. There's an actual story to adventure mode this time around, the music is absolutely amazing, the new pre-set stages don't feel like simple rehashes of older ones and even though you don't have to use it, the Wiimote works surprisingly well. Top it all off with an incredible roster of characters from Nintendo, Konami and Sega, a mode to create your own levels, plus the ability to finally play online with people all over the world using what you've created and you've got the first truly great party game for the Wii and any Wii owner's first must-have title of the year. The literally over 1000 pieces of fan service aside, Smash Bros. Brawl is truly smashing!
Subscribe to:
Post Comments (Atom)
1 comment:
I also finished a 4-hour play session last night... online... with my friend, girlfriend, and gf's brother. How awesome is that?! Two of us were on one Wii, while the other two were 45 minutes away on another Wii, smashing it up Brawl style. I've always been a Smash fan, but Melee left a sour taste in my mouth for some reason. I believe it was too fast. Thankfully, Brawl tones it, balances it, and perfects it into the pinnacle of the series. There is so much depth and content here for everyone. I was blown away by how creative interactive these stages are. What's great about it is that we had a blast playing it right-out-of-the-box, and we had not even unlocked a single character, stage, music track, stage builder piece, or trophy. From the getgo, this game gives you more to play with than Melee ever did in the entire game, and really justifies that $50.
If you own a Wii, then you must own Brawl. No questions asked.
Post a Comment